SEASON 1

Autumn 2026

The competition starts here. Join a team, play matches, and climb the standings.

Team joining cooldown: New members wait 180 minutes before playing; an eligible season pass skips that wait.
Playoffs: Your team needs a top-eight finish, and you need a Competitor or Crew pass to be eligible. See passes


❌ Bomb Expert
❌ Frontier Rifle
❌ Tactical Shotgun
❌ Molotovs
❌ Purchasable Weapons
❌ Shorty
❌ Burst Pistol
❌ Explosion Expert 1 & 2
❌Covert Training 2 & 3 (Covert 1 is always allowed.)
❌ Armour (If a player purchases armour and engages in a battle, they forfeit the map. If the player chooses to approach the team while firing their weapon in the air, the other team must shoot the armour off the opposing player. Failing to remove the players helmet is not the fault of the player who purchased armour. The player must not move when in the down position and must allow the players to remove his helmet. Failure to do so will result in a forfeit of the map. The team with the player who purchased armour should not engage with the enemy until 5 seconds after their team member has been executed.)
1 Burst Rifle per team in a 3v3 and 4v4. (This applies to the Burst Rifle and Scoped Burst Rifle.)
1 Hunting Rifle per team in a 3v3 and 4v4.
Hunting Rifle with Revolver COMBO is banned so when using the HR, your side-arm options are the following; 9mm and Enforcer.
✅ Checkpoint
✅ The Dam
✅ Bill's Town
✅ Water Tower
✅ Hometown
✅ University

• If the hosting team launches the wrong map, please leave the match within the first 60 seconds of the game and remake the lobby to play the correct map. If no player leaves the match during the first 60 seconds, it will be considered as both teams agreeing to play the map that was chosen.
• If the incorrect map is chosen and the teams back out, the hosting team will lose the right to host that map, and the team that was not hosting the map will now host.

-> The hosting team gets to choose the spawn location!
❌ Shooting through walls and shoulder-swapping excessively will not be tolerated.
❌ Going outside the intended boundaries of play is prohibited.
❌ Crabwalking, run-glitching and weapon-swapping while using listen mode simultaneously is NOW BANNED
✅ Reload glitch is permitted.
✅ Healing glitch is permitted.

• Please see the rules section below regarding third party devices & modded controllers.
All players must be level 50 or above in The Last of Us (Factions).
If a team decides to ignore this rule and has a player below this requirement, they will be disqualified. The opposing team would be required to take proof and dispute the match.
For all no-show proof, you must send an entire video of your team waiting in the game lobby for the other team. The video must be 10 minutes long for a no-show that happens at the start of the match, and 5 minutes long for a no-show that happens in-between maps in a match. Please also add screenshots and proof of invites to the end of the video or in a separate video. Finally, make sure the video of your team waiting in the lobby is not edited in any way. If other proof is put in the front or end of the video, it will be accepted, but nothing in-between.

After accepting a match, you have a maximum of 10 minutes after the scheduled start time to show up in the lobby with the required number of teammates. In the event that a team does not show up, the opposing team must have proof of sending a friend request, messaging the team (messages must show time-stamps displaying the time and date), and waiting in the lobby with your full team.

When in-between matches, you have a total of 5 minutes to select the next map and start the match.

If both teams agree to play after the no-show time, then the match will proceed and will count. You cannot submit no-show proof once you have agreed with the other team to play the match.

If connection issues occur resulting in one team being unable to host, the opposing team may host the match.

Once a match has started, there is a 60-second time-frame in which the match can be restarted. During this time, if the hosting team wishes to restart, they may quit back to lobby, and if the opposing team wishes to restart, they may fire their weapons in the air to alert the host to leave. Should the hosting team ignore the gunshots, players are entitled to leave during the first 60 seconds of the match. If this happens, the match must restart on the same map within 5 minutes of leaving. If a down occurs during the first 60 seconds, the match can no longer be restarted.

If a player leaves or disconnects during a match after the initial 60-seconds, the match must go ahead. You cannot re-start the match.

If the host disconnects or quits the match after the initial 60-seconds, it will result in a forfeit of the match.
If a match is completed where an ineligible player is playing for the winning team, the match will be cancelled. If a match is completed where an ineligible player is playing for the losing team, the match results will stand.

Teams cannot agree to bring in any player that is not on the team and not in the challenge.

Players on the challenge only can be subbed in; anyone not on the challenge will not be allowed to play.

If a team shows up with an ineligible player, the match will be forfeited and proof must be shown from the opposing team.

Every player can only be part of one team. This includes players that have alternative accounts and/or account-share, both of which is not permitted. If this rule is broken, an entire team or individual member(s) may face a suspension.
We encourage at least one member of the team to live-stream their matches, as this is the best way to confirm any proof that may get submitted.

The next-best alternative would be to take a video recording using the PlayStation share button or a capture card. Video recordings taken externally using a mobile phone or similar device will not be accepted.

Screenshots are acceptable however highly unrecommended as these can be falsified.

Every proof submitted must be focused on the match that is in question. Submitting anything irrelevant to the match and/or inappropriate will result in a penalty.

All proof must remain available for at least two weeks from the match starting date. Removing proof may result in the match outcome being overturned.
Crabwalking and/or run-glitching by habit, accident or with intent will result in a loss for your team for that particular map.

If you believe that your team has witnessed crabwalking and/or run-glitching, you must message the opposing team to inform them. This will give the accused team the opportunity to save a video recording as proof in the event that it did not occur.

If you are unsure of your proof's validity, we would strongly recommend continuing the match. If you are 100% sure that you have witnessed crabwalking and/or run-glitching, please save a video recording, leave the match immediately and dispute. (Please note the difference between run-glitching and switching between weapons.)
For any suspected lag, please save & submit your proof and an admin will determine the outcome at their own discretion. Please do not leave the match unless both teams agree to replay the map. Please save proof of the other team agreeing to replay the map. Extreme lag that is not intentional will result in a cancellation, but this outcome will be rare and must be shown to have affected the match multiple times throughout the entire map/match.

Lagging intentionally will not be tolerated. Teams caught doing so will face consequences.
⦁ Cronus Max
⦁ Cronus Zen
⦁ Titan One
⦁ Titan Two
⦁ Strike Pack
⦁ Hori Pad with rapid fire

None

Member Name Rank Access
LEADERBOARD

Team standings

Updated after completed matches

Rank Emblem Team W/L % Strk Rating Artwork
1 8 888 0 - 0 0% 0 1000
2 D Donde quieres 0 - 0 0% 0 1000
3 F Free Elo 0 - 0 0% 0 1000
4 M MamaJose Competitor 0 - 0 0% 0 1000
5 P Paradis 0 - 0 0% 0 1000
6 R Renoweko2015 0 - 0 0% 0 1000
7 T Triple Threat Competitor 0 - 0 0% 0 1000
8 B boymz 0 - 0 0% 0 1000
9 T toxic city 0 - 0 0% 0 1000
10 ا القلعة 0 - 0 0% 0 1000